C. MEŞE And Ö. Ö. DURSUN, "The effect of integrating gamification elements in blended learning environments," SITE_2016 / Society for Information Technology and Teacher Education , 2016
MEŞE, C. And DURSUN, Ö. Ö. 2016. The effect of integrating gamification elements in blended learning environments. SITE_2016 / Society for Information Technology and Teacher Education .
MEŞE, C., & DURSUN, Ö. Ö., (2016). The effect of integrating gamification elements in blended learning environments . SITE_2016 / Society for Information Technology and Teacher Education
MEŞE, CAN, And ÖZCAN ÖZGÜR DURSUN. "The effect of integrating gamification elements in blended learning environments," SITE_2016 / Society for Information Technology and Teacher Education, 2016
MEŞE, CAN And DURSUN, ÖZCAN Ö. . "The effect of integrating gamification elements in blended learning environments." SITE_2016 / Society for Information Technology and Teacher Education , 2016
MEŞE, C. And DURSUN, Ö. Ö. (2016) . "The effect of integrating gamification elements in blended learning environments." SITE_2016 / Society for Information Technology and Teacher Education .
@conferencepaper{conferencepaper, author={CAN MEŞE And author={ÖZCAN ÖZGÜR DURSUN}, title={The effect of integrating gamification elements in blended learning environments}, congress name={SITE_2016 / Society for Information Technology and Teacher Education}, city={}, country={}, year={2016}}