A. TAŞKIRAN, "The effect of augmented reality games on English as foreign language motivation," E-Learning and Digital Media , vol.16, no.2, pp.122-135, 2019
TAŞKIRAN, A. 2019. The effect of augmented reality games on English as foreign language motivation. E-Learning and Digital Media , vol.16, no.2 , 122-135.
TAŞKIRAN, A., (2019). The effect of augmented reality games on English as foreign language motivation. E-Learning and Digital Media , vol.16, no.2, 122-135.
TAŞKIRAN, AYŞE. "The effect of augmented reality games on English as foreign language motivation," E-Learning and Digital Media , vol.16, no.2, 122-135, 2019
TAŞKIRAN, AYŞE. "The effect of augmented reality games on English as foreign language motivation." E-Learning and Digital Media , vol.16, no.2, pp.122-135, 2019
TAŞKIRAN, A. (2019) . "The effect of augmented reality games on English as foreign language motivation." E-Learning and Digital Media , vol.16, no.2, pp.122-135.
@article{article, author={AYŞE TAŞKIRAN}, title={The effect of augmented reality games on English as foreign language motivation}, journal={E-Learning and Digital Media}, year=2019, pages={122-135} }