Erasmus Projesi, Erasmus+ KA2 Yenilik ve İyi Uygulamaların Değişimi için İşbirliği Projesi, Ulusal Düzey, 2024 - 2026
By using the strong technical infrastructure in Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), the
project aims to create accessible and immersive learning experiences, especially for students with disabilities and Special
Education Needs (SEN).
By developing tailored curricula and tools that cater to diverse learning needs, the project seeks to promote social inclusion
and equality. Efforts will be made to include marginalized groups, such as refugees, immigrants.
We will;
Design and implement a VR curriculum tailored for special needs children that covers various motor skill domains, focusing
on both fine and gross motor skills.
Equip educators, therapists, and school leaders with the necessary skills to implement and optimize VR exercises,
enhancing their professional development.
Foster cross-sector collaboration among schools, families, therapists, technology providers, and policymakers to ensure a
harmonious approach to implementing the VR curriculum.