One of the promising innovations in information and communication technologies is three-dimensional virtual world platforms like Second Life, Dreamworld and Active Worlds. 3D virtual worlds have a considerable importance and potential for creation of next generation learning environments. The main purpose of this descriptive study is to evaluate the educational capabilities of 3D virtual worlds and determines the educational usage of 3D virtual worlds in Turkey. For these purposes, features of 3D virtual worlds were evaluated in educational purpose, current educational usage of 3D virtual worlds in Turkey was investigated, and recommendations were presented with advantages and disadvantages. (C) 2010 Published by Elsevier Ltd.