The research on electronic computer games as a recreational activity in Turkey


Munusturlar S., Munusturlar M. A.

2016 International Conference on Interfaces and Human Computer Interaction, IHCI 2016, Game and Entertainment Technologies, GET 2016 and Computer Graphics, Visualization, Computer Vision and Image Processing, CGVCVIP 2016, Madeira, Portekiz, 1 - 04 Temmuz 2016, ss.349-351 identifier

  • Yayın Türü: Bildiri / Tam Metin Bildiri
  • Basıldığı Şehir: Madeira
  • Basıldığı Ülke: Portekiz
  • Sayfa Sayıları: ss.349-351
  • Anahtar Kelimeler: Computer games, Electronic games, Electronic leisure habits
  • Anadolu Üniversitesi Adresli: Evet

Özet

Entertainment games provide engaging activities and it would appear that far from waning, interest in games for leisure is still growing. The availability of new consoles, platforms and technologies for the delivery of games is an important factor in this continued growth. The aim of this study is to determine characteristic and habits of computer game players in Turkey. In line with this purpose following processes were followed and reported. Study group of the research is chosen by random sampling method through online questionary techniques from 69 women and 252 men, 321 people in total. Two different data collection tools were used in gathering research data. As a result of the study, most of the computer game players choses target shooting games and sportive, action, and fantasy games follow to target shooting games as popularity and more than half of players (%56) prefer to play multiplayer games than single player games. It is reported that players spend approximately 10,1 hours playing computer game per week.