Determining the Effects of LMS Learning Behaviors on Academic Achievement in a Learning Analytic Perspective


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FIRAT M.

JOURNAL OF INFORMATION TECHNOLOGY EDUCATION-RESEARCH, cilt.15, ss.75-87, 2016 (ESCI) identifier identifier

  • Yayın Türü: Makale / Tam Makale
  • Cilt numarası: 15
  • Basım Tarihi: 2016
  • Doi Numarası: 10.28945/3405
  • Dergi Adı: JOURNAL OF INFORMATION TECHNOLOGY EDUCATION-RESEARCH
  • Derginin Tarandığı İndeksler: Emerging Sources Citation Index (ESCI), Scopus
  • Sayfa Sayıları: ss.75-87
  • Anahtar Kelimeler: LMS, Learning Analytics, Online Learning, Academic Achievement
  • Anadolu Üniversitesi Adresli: Evet

Özet

Two of the most important outcomes of learning analytics are predicting students' learning and providing effective feedback. Learning Management Systems (LMS), which are widely used to support online and face-to-face learning, provide extensive research opportunities with detailed records of background data regarding users' behaviors. The purpose of this study was to investigate the effects of undergraduate students' LMS learning behaviors on their academic achievements. In line with this purpose, the participating students' online learning behaviors in LMS were examined by using learning analytics for 14 weeks, and the relationship between students' behaviors and their academic achievements was analyzed, followed by an analysis of their views about the influence of LMS on their academic achievement. The present study, in which quantitative and qualitative data were collected, was carried out with the explanatory mixed method. A total of 71 undergraduate students participated in the study. The results revealed that the students used LMSs as a support to face-to-face education more intensively on course days (at the beginning of the related lessons and at nights on course days) and that they activated the content elements the most. Lastly, almost all the students agreed that LMSs helped increase their academic achievement only when LMSs included such features as effectiveness, interaction, reinforcement, attractive design, social media support, and accessibility.