GAME-BASED LEARNING CONTENT PRODUCTION FOR E-LEARNING ENVIRONMENTS


GÜMÜŞ S., OKUR M. R., DİNÇER G. D.

3rd International Conference on Education and New Learning Technologies (EDULEARN), Barcelona, Spain, 4 - 06 July 2011, pp.5755-5761 identifier

  • Publication Type: Conference Paper / Full Text
  • City: Barcelona
  • Country: Spain
  • Page Numbers: pp.5755-5761
  • Keywords: rapid e-learning software, game based learning, raptivity software, e-learning
  • Anadolu University Affiliated: Yes

Abstract

The opportunities provided by information and communication technologies with use of Internet in educational environments after the 1990s use of e-learning environments has been increasing in open and distance education. With this process educational computer games have been used in e-learning environments for production of course contents. Computer games can also be used in the field of education as in many fields such as science, mathematics, medicine, engineering, language teaching with developing 21st century technologies.