GAMES AS FUTURISTIC TOOLS: LOOKING FOR AN ADVANCED DEFINITION


Sezgin S., YÜZER T. V.

10th Annual International Conference of Education, Research and Innovation (ICERI), Sevilla, İspanya, 16 - 18 Kasım 2017, ss.8512-8521 identifier

  • Yayın Türü: Bildiri / Tam Metin Bildiri
  • Basıldığı Şehir: Sevilla
  • Basıldığı Ülke: İspanya
  • Sayfa Sayıları: ss.8512-8521
  • Anahtar Kelimeler: Games, role of games, new game definition, internet of things
  • Anadolu Üniversitesi Adresli: Evet

Özet

The internet of things era brought a connected world that started to use datas of individuals and physical environments massively. These datas are important for individualized life experiences. Gathering and using these massive and complex datas are also a boring, distracting and discouraging process for both users and interaction designers. At this point, the basic instinctual products of humankind, games may have a key role in the new data oriented era from now on. Games appear in every part of daily life and it seems that they will be highly used as an interactional tools in mobile, wearable or smart environmental technologies to provide data from individuals. In this new era there is high linkage between big data, wearable technologies, digital games and game based applications. Herein understanding games is a crucial subject for researchers and educators.