BAĞIMSIZ OYUN STÜDYOLARINDA GRAFİK TASARIM VE TRENDLER: SUPERGIANT GAMES’İN GÖRSEL VE ANLATISAL ESTETİĞİ


Erdoğan Aydın D.

AART 2. ULUSLARARASI ANADOLU SANAT SEMPOZYUMU, Eskişehir, Türkiye, 22 - 23 Ekim 2025, ss.877-878, (Özet Bildiri)

  • Yayın Türü: Bildiri / Özet Bildiri
  • Basıldığı Şehir: Eskişehir
  • Basıldığı Ülke: Türkiye
  • Sayfa Sayıları: ss.877-878
  • Anadolu Üniversitesi Adresli: Evet

Özet

In the last quarter of the 21st century, game design has become an art form that combines

coding, visual arts, sound, and storytelling. Unlike high-budget studios, independent studios

(indie studios) have taken risks not only to give games a stylized visual identity but also to

enhance the connection with users by adding atmosphere and emotion to the games they design.

Although the contributions of independent game studios to the industry have been increasingly

proven, there are few academic studies on the impact of their contributions on the player

experience and how they shape the industry. This study examines the ways in which

independent game studios shape current design trends in the industry, focusing on topics such

as unique style and form, with the aim of addressing a gap in the literature. The methods used

include descriptive analysis and visual document analysis, which are qualitative research

methods. The sample includes Supergiant Games’ Bastion, Transistor, and Hades productions,

and the use of color, aesthetic narrative integrity, and the place of graphic design in game design

in these productions are examined.