CONNECTING AUGMENTED REALITY TO HIGHER EDUCATION: MASH-UP MODELS IN VIRTUAL WORLDS


Canbek N. G., Hargis J.

3rd International Conference on Education and New Learning Technologies (EDULEARN), Barcelona, Spain, 4 - 06 July 2011, pp.1297-1303 identifier

  • Publication Type: Conference Paper / Full Text
  • City: Barcelona
  • Country: Spain
  • Page Numbers: pp.1297-1303
  • Keywords: Augmented Reality (AR), Virtual Worlds (VWs), mash-ups, creative and critical thinking skills
  • Anadolu University Affiliated: Yes

Abstract

Augmented Reality (AR) is a system in which a real-world environment is augmented and enriched by computer-generated input such as 3D video-graphic displays, photographs, written notes and sound effects. AR as a relatively new concept combines computer-generated virtual objects and real objects in a simulated milieu of Virtual Worlds (VWs). Within VWs, data from multiple web services such as Google, YouTube, Del.icio.us, Yahoo, and Flickr are used to form mash-up models. Mash-ups make learning interfaces more engaging for e-learners and become a foremost educational application that facilitates virtual online learning. In this context, the paper provides an overview of mash-up models utilized in VWs within the frame of creative and critical thinking skills [12] and highlights groundbreaking advances of AR technology. Distance, online and higher education through AR is also discussed by the authors.