The Self Representation of the Real Self through Humanoid Identity Immersive Expressions of Avatars in Second Life (SL)


Canbek N. G., KURUBACAK G.

BULLETIN OF THE TECHNICAL COMMITTEE ON LEARNING TECHNOLOGY, vol.12, no.1, pp.47-49, 2010 (ESCI) identifier

Abstract

The virtual worlds warranted by innovative distance learning technologies are viewed as effective immersive tools for education. Second Life (SL), in this context, has emerged as a new Web-based structure, provides interactive learning space in where real selves are represented via three-dimensional (3D) images. On the immersive lands of SL, the digital personae can be represented through 3D images called avatars. While the debates are on effective individual learning in distance learning over the past decades, SL, in this regard, has been gaining a noticeable attention with its flexible form in which avatars are allowed to be active participants in individual or group forms. In order to utilize from the virtual learning systems like SL, course owners and designers should be aware of the online representation of the avatars and the analyze those driving forces results with online learning from an avatar perspective.